FALL GUYS

Launching August 4th 2020 on PC and PS4
Developed by Mediatonic

Working as a Junior Designer, I worked on creating new levels from concept to completion.

Joining Mediatonic in January 2020, I have since been working to provide new content in preparation for launch as well as possible future content.

Below you'll find content I was responsible for creating during the development of this game.

 

HOARDERS

My own original round concept where players must collect as many balls in their turf as possible. The round mechanics were inspired by old scout games I used to play back when I was younger, and the arena itself was originally built as a large "turf" based arena to clearly define each teams space, utilising ditches and ramps to better bounce the balls around. This leads to a perfect space for sheer chaotic Fall Guys pandemonium

Fall_Guys__Ultimate_Knockout_-_Official_
 
HoardersBlockout.jpg
Boulder Rollers MapWboulders.jpg
HoardersArtDesignDoc.jpg
 

TEAM TAIL TAG

Tail Tag is a staple of Fall Guys rounds, so Team Tail Tag was a natural progression of the already popular mode. I was tasked with creating an arena for this mode.

With a strong emphasis on movement and circulating players, whilst also ensuring they couldn't camp areas. The use of conveyor belts both makes it fun to move around, and jump off to evade chasing players.

ezgif.com-optimize.gif
 
AreanLayout1ANNOTATEDwCS.jpg
AreanLayout1Version4.jpg
AreanLayout1Version4ANNO.jpg
 

GATE CRASH

The initial concept of Gate Crash came from a different round called Door Dash, with minor variations. Focusing more on timing than guessing, it involved more practical thinking for the players. Having to time their movement to go through the continuously moving doors. With a big finale at the end.

This round when through several iterations and can be viewed in the gallery below.

ezgif.com-optimize (1).gif
 
ChompChompPlans.jpg
ChompChompNewPlan2.jpg
ChompChompNewPlan4.jpg
ChompChomp Art Breakdown.jpg