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Time Based Platformer

This short prototype was to see how the movement mechanics from my main project CEOverkill would translate into a different type of game.

Using the movement systems I programmed myself, I set up 3 different levels and a tutorial. I removed the grapple hook and focused on the double jump and wall run abilities. 

In future I would want to expand, on more varying types of levels, and ensuring that the more open types of level are clearer. The 3rd level definitely isn't as obvious about where the player should go as I would want.

I also came across a number of bugs with the leaderboard, which in future I would also want to fix.

However this prototype does show a good proof of concept for what a free running platformer could be. With inspirations from Mirrors Edge and Clustertruck, I feel it executes the feeling of speed and free flowing player movement really well. 

I do believe that having more variations on the shapes of the levels would help, this is something I want to work on in the future, as these levels can feel very "square." More curved surfaces and a more of a "Sprawling" feel to these levels would be something I aim to do better at as well.

You can download this prototype here:

Prototypes: About
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