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ROCKET  RACING

Joining as a level designer working on the New User Experience, I helped build tutorial levels with a small team of designers working closely with Psyonix.

I had sole ownership of two of the main tracks, and collaborated with others on numerous tracks. Providing critique and feedback to other designers on their tracks, as well as working with designers and engineers at Psyonix on my own work to ensure the highest quality.

CLIFF RUNNER

One of my core responsibilities on Rocket League Racing was creating a track with a focus on kickflipping the car onto walls whilst also teaching players to drive off-road.

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